The Valorant → OW2 Ratio (×10.6)
Overwatch 2 rotates only 0.0066° per mouse count at sensitivity 1.0 — about ten times finer than Valorant's 0.07°. Matching your physical 360° distance therefore multiplies your number by roughly ten and a half:
OW2 sens = Valorant sens × (0.07 ÷ 0.0066) = Valorant sens × 10.6Answer up front: Valorant 0.5 → OW2 5.30; Valorant 0.4 → OW2 4.24. A bigger number does not mean faster aim — the cm/360 column in the table below stays constant by design.
Valorant to Overwatch 2 Conversion Table
| Valorant sensitivity | OW2 sensitivity | cm/360 @ 800 DPI |
|---|---|---|
| 0.2 | 2.121 | 81.64 cm |
| 0.3 | 3.182 | 54.43 cm |
| 0.4 | 4.242 | 40.82 cm |
| 0.5 | 5.303 | 32.66 cm |
| 0.6 | 6.364 | 27.21 cm |
| 0.8 | 8.485 | 20.41 cm |
| 1 | 10.606 | 16.33 cm |
| 1.2 | 12.727 | 13.61 cm |
Overwatch 2's slider rounds to two decimals, so a converted value like 5.303 becomes 5.30 — a difference well under 0.1%, imperceptible in play.
Scoped Heroes and Relative Aim Sensitivity
This conversion matches hipfire only. Heroes with scopes (Widowmaker, Ana, Ashe) use a separate relative aim sensitivity while zoomed setting per hero. A common starting point is 38 for Widowmaker (close to a 1:1 visual feel at her default zoom), then tune to taste in the practice range.
Frequently Asked Questions
What is the Valorant to Overwatch 2 sensitivity conversion?
Multiply your Valorant sensitivity by 10.6 to get Overwatch 2. Overwatch 2's yaw is 0.0066 degrees per count versus Valorant's 0.07, so its scale is much finer. For example, Valorant 0.5 → Overwatch 2 5.3.
Why is my Overwatch 2 sensitivity number so much higher?
Because Overwatch 2's sensitivity scale is about 10.6 times finer than Valorant's — one unit of OW2 sensitivity rotates the view far less than one unit of Valorant sensitivity. A bigger number does not mean faster aim; the physical cm/360 stays the same after conversion.
Does Overwatch 2 use the same sensitivity scale as Overwatch 1?
Yes — Overwatch 2 carried over the original's sensitivity scale, so conversions and guides written for Overwatch 1 still apply. The slider rounds to two decimals, which can shave the converted value by a few hundredths.
Do I need to convert sensitivity per hero in Overwatch 2?
No — the general sensitivity applies to every hero's hipfire. Relative aim sensitivity while zoomed (used by scoped heroes like Widowmaker and Ana) is a separate per-hero setting that this conversion does not touch.