OmniCalcX · free decision toolsEmbed this tool →
Skip to content
OmniCalcX

Game Calculators

Valorant to Apex Legends Sensitivity Converter

Same yaw (0.022) — the conversion is exactly 1:1

Calculator
OmnicalcX
Apex sensitivity
1.591
Valorant 0.5 × 3.1818 = 1.591
cm/360 · Valorant
32.66cm
cm/360 · Apex
32.66cm
eDPI · Valorant
400
eDPI · Apex
1,273

Yaw values are community-measured consensus figures — game developers do not officially publish them. Converted settings may differ by a small amount due to in-game slider rounding.OmniCalcX is not affiliated with or endorsed by any game publisher. Game names are trademarks of their respective owners. Game parameters are compiled from official publications and community-measured data — always verify in-game.


Why Valorant → Apex Is 1:1

Answer up front: copy the number across unchanged — Valorant 0.5 is Apex 0.5. Both games rotate 0.022° per mouse count at sensitivity 1.0, a convention inherited from the Quake/Source engine family, so their sensitivity scales are interchangeable with no multiplication at all.

Apex sens = Valorant sens × (0.022 ÷ 0.022) = Valorant sens × 1

This makes Apex the easiest stop in a multi-game rotation: CS2, Valorant, and Apex all sit on yaw 0.022, so one number works everywhere. The calculator above still shows cm/360 and eDPI so you can sanity-check the transfer.

Valorant to Apex Conversion Table

Valorant sensitivityApex sensitivitycm/360 @ 800 DPI
0.20.63681.64 cm
0.30.95554.43 cm
0.41.27340.82 cm
0.51.59132.66 cm
0.61.90927.21 cm
0.82.54520.41 cm
13.18216.33 cm
1.23.81813.61 cm

What a 1:1 Transfer Does Not Cover

Matching hipfire sensitivity is not matching the whole game. Three Apex specifics to adjust by hand:

  • Field of view: Apex runs a wider FOV (up to 110), so targets render smaller at the same distance — many players drop FOV slightly or take a few matches to adjust.
  • Per-sight multipliers: each ADS sight in Apex has its own multiplier setting, which a hipfire 360° conversion does not touch.
  • Movement: strafing, sliding, and ziplines change how you actually use your aim, so expect a short recalibration period even at identical cm/360.

Frequently Asked Questions

Is Valorant sensitivity the same as Apex Legends?

Yes — the conversion is 1:1. Both games use a yaw of 0.022 degrees per count, so a sensitivity of 1.0 in Valorant turns the view exactly as far as 1.0 in Apex Legends. Your Valorant number transfers directly.

Why does Apex use the same yaw as Valorant?

Both games inherited the 0.022 yaw convention that dates back to the Quake/Source engine family. It is a community-measured value that converter sites agree on, not something either studio officially publishes — but it has been stable for years and 1:1 transfers are widely confirmed by players.

Does the 1:1 conversion also apply to CS2?

Yes. CS2, Valorant, and Apex Legends all sit on yaw 0.022, so all three sensitivity scales are interchangeable with no multiplication needed — the rare trio where you can copy settings straight across.

Why does Apex still feel different after a 1:1 transfer?

Sensitivity matching only equates hipfire 360° distance. Apex runs a higher FOV, has aim-down-sight multipliers, and movement mechanics like strafe and slide that change how you use your aim — so expect an adjustment period even with identical cm/360.

This tool provides estimates for informational purposes only. Results may vary based on individual circumstances.