How Sensitivity Conversion Works
Every shooter hides one constant behind its sensitivity slider: the yaw— how many degrees your view rotates for each count of mouse movement at sensitivity 1.0. When two games have the same yaw, identical sensitivity numbers feel identical. When they don't, you convert:
new sens = old sens × (old yaw ÷ new yaw)The conversion matches the physical distance you move the mouse for a full 360° turn, which is the quantity your muscle memory actually learned. Fortnite is the odd one out here: its slider is a percentage scale, so a converted value like 6.3 means 6.3%.
Quick Conversion Factors
| From | To | Multiply by | Example |
|---|---|---|---|
| CS2 | Valorant | × 0.314 | 2.0 → 0.629 |
| Valorant | CS2 | × 3.18 | 0.5 → 1.59 |
| Valorant | Apex Legends | × 1 (same yaw) | 0.5 → 0.5 |
| Valorant | Overwatch 2 | × 10.6 | 0.5 → 5.30 |
| Valorant | Fortnite | × 12.6 | 0.5 → 6.3% |
Community-measured yaw values
| Game | Yaw (deg/count) | Scale |
|---|---|---|
| CS2 (Counter-Strike 2) | 0.022 | unit |
| Valorant | 0.07 | unit |
| Apex Legends | 0.022 | unit |
| Overwatch 2 | 0.0066 | unit |
| Fortnite | 0.005556 | percentage |
Yaw values are community-measured consensus figures — game developers do not officially publish them. Converted settings may differ by a small amount due to in-game slider rounding. Sources: community converter consensus (valkd.com and cross-checked converter sites), catalog-verified 2026-11.
cm/360 and eDPI Explained
cm/360is how many centimeters of mouse travel equal one full 360° turn — the DPI-independent way to compare aim across games or copy a pro's settings:
cm/360 = 914.4 ÷ (DPI × sensitivity × yaw)Example: 800 DPI, CS2 sensitivity 2.0, yaw 0.022 → 914.4 ÷ 35.2 ≈ 25.98 cm. Most competitive players sit between 20 and 50 cm/360; lower means faster, arm-heavy play styles need higher values.
eDPI is simply DPI × in-game sensitivity. It collapses the two into one number so setups can be compared within the same game — but unlike cm/360 it is meaningless across games with different yaw values.
Frequently Asked Questions
What is yaw in mouse sensitivity?
Yaw is the number of degrees your view rotates for every count (dot) of mouse movement when the in-game sensitivity is set to 1.0. It is the hidden constant that makes cross-game conversion possible: two games feel identical when the physical distance for a 360° turn matches, and that distance depends only on DPI, sensitivity, and yaw.
Why do converted settings feel slightly off in game?
Three common reasons. First, yaw values are community-measured, not officially published, so tiny measurement differences carry into the conversion. Second, in-game sliders quantize — Valorant rounds to 3 decimals, Overwatch 2 to 2 — so the exact converted value may not be selectable. Third, the conversion matches hipfire 360° distance only; games with different FOVs or sensitivity while aiming down sights will still feel different.
What is cm/360 and why do competitive players use it?
cm/360 is the physical distance in centimeters you must move your mouse to turn a full 360° in game. Because it is measured in real-world units, it is independent of DPI and in-game settings, making it the standard way to compare aim across games — or to copy a pro's setup exactly.
Should I change my DPI when switching games?
Usually no. Keep the DPI you are used to (commonly 400, 800, or 1600) and convert only the in-game sensitivity. Your muscle memory tracks physical movement, so matching cm/360 at your usual DPI preserves it best. Change DPI deliberately — e.g. to reduce pixel skipping — and then re-match cm/360.