The EXP Milestones
Answer up front: AR45 needs 207,800 total Adventure EXP, AR55 needs 450,200, and AR60 a hefty 1,880,200. Resin alone at 180/day covers 900 EXP/day — about 231 days to AR45 — while quests, chests and events typically halve that for active players. The calculator starts from where you actually are.
The Resin Math
Spending Original Resin grants Adventure EXP at a fixed 1:5 ratio — 20 Resin = 100 EXP — making it the only renewable EXP source and the natural clock for this calculator. Daily commissions add a fixed bonus on top, so treat the resin-only numbers as a floor, not a forecast.
Ascension Gates Don't Slow You
At AR 25, 35, 45, 50, 58 an ascension quest gates the next rank, but EXP keeps accruing while gated — clearing the quest banks it all at once. The day estimates above therefore stay honest; the gate only changes when you see the number tick, not how fast you earn it.
Frequently Asked Questions
How long does it take to reach AR45?
AR45 needs 207,800 Adventure EXP. Resin alone at 180/day (5 EXP per Resin) would take about 231 days — but quests, chests and events provide most of a real account's EXP, so active players reach AR45 in 2-3 months. The calculator above starts from your current rank and daily Resin.
How much Adventure EXP per Resin?
5 EXP per point — spending 20 Original Resin grants 100 Adventure EXP (the official 1:5 ratio). This is the only renewable EXP source, which is why the calculator is built around daily Resin.
What are Adventure Rank ascension quests?
At AR25, 35, 45, 50 and 58 you must clear an ascension quest to rank up. EXP is not lost while gated — it keeps accruing to a cap — so the day estimates here stay valid; you just need to clear the quest to bank the rank.
Why does progress slow so much after AR55?
The EXP per rank jumps sharply after AR55 — 232,350 EXP for AR56 alone versus 36,000 for AR55. Ranks 56-60 together need about 1.43 million EXP, which is why AR60 is a long-term goal rather than a milestone.